Order Only: URGENT: Frank, Kingsley, Bill
Feb. 19th, 2009 07:58 amWe have an opportunity for a rescue shaping up, but you'll have to act fast.
There was another escape from the Derby Muggleborn camp last night. This one was a more sizable group, perhaps a half a dozen. Given the escape a week ago, I'm guessing that someone has constructed an actual tunnel, which they've managed to conceal until now. The escapees from last week may have even allowed themselves to be re-captured, so that they could bring intelligence about the surrounding countryside back into the camp in preparation for the escape last night. (Believe me, this has occurred to the camp as well now. Which means they are splitting their security forces, half to go after the runaways, and half to try to locate the tunnel end that's inside the camp.)
By a colossal bit of luck for us, the Muggleborns picked a night for the second escape that was followed by a day where both Warrington and his deputy Rupadam are out sick with the influenza. I know that because I overheard one secretary telling another in the hallway just now. I was standing right at Rupadam's desk, because I'd come to drop off a report into his in-box, when the initial memo flew in.
Rupadam's the one who's supposed to alert the Department of Protectorate Enforcement whenever an initial memo about an escape arrives. I've taken the memo, stuffed it into the middle of another report (so no one will see the red colour), and buried it deep in his in-box. If our luck holds, no one will see it for at least the next twenty-four hours, which gives us a head start without having Ministry enforcers at our heels.
The escapees last week were found east of the camp, and I suspect that the ones who broke out last night will head in the same direction, probably toward the Sherwood Forest, north of Nottingham, which is about fifteen miles away. We need to find them before the camp security enforcers do. Bill, if you haven't made it into work yet, Floo call in that you're going to be out sick again, and you can join the hunt. Kingsley, I know you and the Players are at the Preston camp, so you can't all disappear at once, but I hope at least one or two of you can break away for a day without causing too much of a stir.
This is what I know about the group:
Female, named Fawcett, brown hair, aged 36
Female, named McGivern, light blond, aged 44
Male, named McGivern, red hair, aged 47 (husband and wife, I think)
Male, named Turner, black hair, aged 28
and they think there are some children in the group, but no details.
If you find them, be careful approaching. Of course they're going to be terrified of anyone carrying a wand, but try the words "Grim Truth" as a talisman, and maybe you can get them to listen to you long enough that they'll let you help them get out of there.
I hope with all my heart that you find them. We could use some good news for a change. I'm going to hustle out and spend the day in the field with Dunstan doing those bloody interviews so that no one will connect me with the misplaced memo. I'm quite sure no one saw me at Rupadam's desk (I took my own report back without leaving it there, for good measure).
Good luck hunting, and for Merlin's sake, don't get caught. Move.
There was another escape from the Derby Muggleborn camp last night. This one was a more sizable group, perhaps a half a dozen. Given the escape a week ago, I'm guessing that someone has constructed an actual tunnel, which they've managed to conceal until now. The escapees from last week may have even allowed themselves to be re-captured, so that they could bring intelligence about the surrounding countryside back into the camp in preparation for the escape last night. (Believe me, this has occurred to the camp as well now. Which means they are splitting their security forces, half to go after the runaways, and half to try to locate the tunnel end that's inside the camp.)
By a colossal bit of luck for us, the Muggleborns picked a night for the second escape that was followed by a day where both Warrington and his deputy Rupadam are out sick with the influenza. I know that because I overheard one secretary telling another in the hallway just now. I was standing right at Rupadam's desk, because I'd come to drop off a report into his in-box, when the initial memo flew in.
Rupadam's the one who's supposed to alert the Department of Protectorate Enforcement whenever an initial memo about an escape arrives. I've taken the memo, stuffed it into the middle of another report (so no one will see the red colour), and buried it deep in his in-box. If our luck holds, no one will see it for at least the next twenty-four hours, which gives us a head start without having Ministry enforcers at our heels.
The escapees last week were found east of the camp, and I suspect that the ones who broke out last night will head in the same direction, probably toward the Sherwood Forest, north of Nottingham, which is about fifteen miles away. We need to find them before the camp security enforcers do. Bill, if you haven't made it into work yet, Floo call in that you're going to be out sick again, and you can join the hunt. Kingsley, I know you and the Players are at the Preston camp, so you can't all disappear at once, but I hope at least one or two of you can break away for a day without causing too much of a stir.
This is what I know about the group:
Female, named Fawcett, brown hair, aged 36
Female, named McGivern, light blond, aged 44
Male, named McGivern, red hair, aged 47 (husband and wife, I think)
Male, named Turner, black hair, aged 28
and they think there are some children in the group, but no details.
If you find them, be careful approaching. Of course they're going to be terrified of anyone carrying a wand, but try the words "Grim Truth" as a talisman, and maybe you can get them to listen to you long enough that they'll let you help them get out of there.
I hope with all my heart that you find them. We could use some good news for a change. I'm going to hustle out and spend the day in the field with Dunstan doing those bloody interviews so that no one will connect me with the misplaced memo. I'm quite sure no one saw me at Rupadam's desk (I took my own report back without leaving it there, for good measure).
Good luck hunting, and for Merlin's sake, don't get caught. Move.
(no subject)
Date: 2009-02-19 03:29 pm (UTC)Mercy, I hope the lot of them don't run into trouble.
(no subject)
Date: 2009-02-19 03:52 pm (UTC)bill, kingsley, if you lot run into anyone send them to moddey dhoo right quick
i've got some portkeys if you need them
god damn bloody briars
(no subject)
Date: 2009-02-19 04:00 pm (UTC)